Adam Beasley
GROUP BOOKING APP FOR ALL GAMERS

RezMe

RezMe was created from a need to schedule group game nights without the hassle of texting back and forth.

 

RezMe (Personal Project)

Mobile App, Gaming, Group Scheduling App, Social Integrations

Friends challenged me to solve an age old problem – How do we get everyone together without going back and forth in text messages around scheduling? With that single conversation RezMe began.

Role

Lead Product Designer

Working solo on the design of this app I was responsible for:

  • Conducting initial interviews with potential user groups to validate the problem space
  • Compiling and presenting analytics of research to developer to being solution brainstorming
  • Creating initial wireframes and user flows on paper to present to developer
  • Working with developer to determine feasibility of feature implementations
  • Rapidly developing mid fidelity wireframes and conducting usability testing with potential user groups to validate user flows
  • Designing high fidelity mobile app prototypes and clickable wireframes for ideation
  • Creating style guide and design system for rapid development of prototypes and future feature builds
  • Conducting usability testing on high fidelity, pixel perfect mockups
  • Gathering and analyzing usability data to improve design and user flows
  • Presenting final prototype and high fidelity screen designs to developer to begin production

I had the privilege of consulting with many different gamers from all walks of life, across genres, to develop a solution that will work to solve their frustrations. I am also working closely with a developer to start the process of creating and launching the app.

Problem Space

My friends and I often play games online and in person and during covid had time to reflect on the often taxing process of scheduling group gaming sessions. This extended to almost all social interactions that needed multiple parties to commit to a single event night. I decided to take on the challenge in a design capacity, and work with a developer friend to start building the product. I didn’t have much initial information about the problem aside from the verbal frustrations expressed by friends, so I set out to research and understand the problem space further.

 

The Solution

Wanting to understand the problem space before beginning, I worked to create an interview guide and interview a minimum of 10 individuals from multiple gaming backgrounds (IRL tabletop games, dungeons and dragons style games, online games, etc.). Based on the research gathered a few specific trends emerged. Based on the research gathered I began creating paper wireframes to present to the developer, and to potential end users who could give feedback on the user flows.

Outcome

The resulting designs initially tested very poorly on several aspects; users found it difficult to find and add friends, and also had trouble understanding the day based voting system. We took this feedback back into Figma and revamped several user flows, updated the design system, and re-tested with the same user base, and an entirely new user base. The result was a flow that was resoundingly quoted as easy to use, and met the basic needs of all user groups. This allowed us to create a phased approach to development and work initially on the most important aspects, and then add additional functionality in the future as needed.

The base functionality includes a chat widget, event booking, availability manager, and friends list – all features which would be required to book and communicate about events.

This app remains in development, however the design phase is nearly complete with a final round of usability testing forthcoming. We expect a release end of 2021.